# Set Keypoint Skeletons

## Keypoint Skeletons

Keypoint Skeletons are a necessary part of a **Keypoint Detection project**. The skeleton informs the number of keypoints in your objects, as well as their default positions, names, colors, and edges. Before labelling [go to your project Classes](https://docs.roboflow.com/datasets/manage-datasets/manage-classes) and set up your skeletons.

After adding the name for your class (the overall object name, such as person, or car), you will select Edit Keypoints.

<figure><img src="https://662926385-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M6S9nPJhEX9FYH6clfW%2Fuploads%2Fgit-blob-9d5cc3a1e6450bf6d45efc8967720b45225ab896%2FScreenshot%202023-12-29%20at%203.41.45%E2%80%AFPM.png?alt=media" alt="" width="563"><figcaption><p>Edit Keypoints button is on the Classes page</p></figcaption></figure>

### Skeleton Editor

Click anywhere to create your first point, and name it. Then you can keep creating points, or select a point to create an edge, edit the color, or delete it.

<figure><img src="https://662926385-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M6S9nPJhEX9FYH6clfW%2Fuploads%2Fgit-blob-368af1011e392851641ec59ccf8f99ec2977da92%2FScreenshot%202023-12-29%20at%203.45.20%E2%80%AFPM.png?alt=media" alt="" width="563"><figcaption><p>Visual representation of the Skeleton Editor</p></figcaption></figure>

Once you are done editing, click Save, and continue to upload and label your images. Your skeleton should show up inside the annotation bounding box.

See [how to label Keypoints](https://docs.roboflow.com/annotate/annotate-keypoints).
