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  • Keypoint Skeletons
  • Skeleton Editor

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  1. Annotate

Edit Keypoint Skeletons

Keypoint Skeletons are the definition for an object's points, edges, and symmetries. Only relevant for Keypoint Detection project types.

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Last updated 17 hours ago

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Keypoint Skeletons

Keypoint Skeletons are a necessary part of a Keypoint Detection project. The skeleton informs the number of keypoints in your objects, as well as their default positions, names, colors, and edges. Before labelling and set up your skeletons.

After adding the name for your class (the overall object name, such as person, or car), you will select Edit Keypoints.

Skeleton Editor

Click anywhere to create your first point, and name it. Then you can keep creating points, or select a point to create an edge, edit the color, or delete it.

Once you are done editing, click Save, and continue to upload and label your images. Your skeleton should show up inside the annotation bounding box.

See .

how to label Keypoints
go to your project Classes
Edit Keypoints button is on the Classes page
Visual representation of the Skeleton Editor